using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("LifestealBaubleSpell")]
	public class LifestealBaubleSpell : Spell
	{
		public Spell m_HeroImpactSpell => method_3<Spell>("m_HeroImpactSpell");

		public Spell m_heroImpactSpellInstance => method_3<Spell>("m_heroImpactSpellInstance");

		public LifestealBaubleSpell(IntPtr address, string className)
			: base(address, className)
		{
		}

		public LifestealBaubleSpell(IntPtr address)
			: this(address, "LifestealBaubleSpell")
		{
		}

		public new void OnSpellEvent(string eventName, object eventData)
		{
			method_8("OnSpellEvent", eventName, eventData);
		}

		public void OnHeroImpactFinished(Spell spell, object userData)
		{
			method_8("OnHeroImpactFinished", spell, userData);
		}

		public void Finish()
		{
			method_8("Finish");
		}
	}
}
